Wednesday, October 21, 2009

Final folio submission

The final deadline is:::

Monday 2nd November
between 4-5pm
in G2.29

You will need to submit the final version of your project with:
- Final cut of animation/film OR published copy of concept art/game design book
- On a separate disc your storyboard, character sheets, animatic and rough cut
- Support material: sketches, notes, test animations and so on

Burn onto a DVD-R and present in a case with your name, student number and name of your project. Do not use any sticky labels on the DVD-R. Presentation counts!


Your blog will also be assessed at this time - make sure it is up to date!

...

Mark and I are planning to have celebratory drinks after submission and you are more than welcome to join us.

Wednesday, October 14, 2009

Week 13 ::: Screening of rough cuts

So... next Monday. You will need to:

1. Edit a rough cut of your animation. If you don't have all the scenes done yet then use your animatic to fill in the missing shots.

2. Preload and test your animation onto the tutor's machine.

3. We will then play them all on the projector and invite feedback from everyone...

This will allow for you to check on how clearly your story is coming across and allow time for final tweaks on your animation.

^^

May subject everyone to stories from recent travels as well...

Wednesday, September 9, 2009

MMD3306/MMD3308 ::: Crossmedia fictional worlds - final DEADLINE

hi all,
Thanks again for your presentations last night. We had a lively discussion with our two guest examiners immediately following your wrap-up.

Now the final deadline approaches. There are two tasks:
[1] AS A GROUP: Please submit ALL documentation and materials to my office. Details as follows:

Location: G2.13
Time: between 2-3pm
Date: Friday September 11th

[2] AS AN INDIVIDUAL: Each of you must complete a peer assessment exercise - outlined below.

Your team members and lecturers will grade your individual performance for the ARG project. You are required to give each member of your team (concept, video, web or print) a grading (between 1-5) and detailed comment which reflects their contribution in and to the project:

5: inclusive, proactive, worked very hard and participated in the group as much as possible
4: inclusive, proactive, worked hard, did not participate in the group as much as possible
3: did what was required on time
2: did what was required on time but missed meetings
1: missed deadlines, no/low attendance at meetings

NOTE: Failure to email the grades AND detailed comments by the required deadline means you have not met submission requirements and as such will incur a penalty for late submission. Non-submission of the grades and comments may result in a fail for the project.

Send this information to me by return email with 'peer assessment' in the subject line also by Friday September 11th.

thanks,
Troy & Mark

Wednesday, September 2, 2009

Crossmedia fictional worlds: final presentations

Time: Tuesday, September 8 between 5:00 - 8:00pm
Location: G1.04 lecture theatre

Both groups will have access between 5-6pm to setup / install software and so on. It is highly recommended that you access the space before this time to test and rehearse your presentation.

Presentations will commence at 6pm sharp when the second year students arrive.
Each group has a total time of one hour.
We will decide who goes first in studio on Monday...

Good luck!

Honours information session

hi all,
Following the presentation by current Honours students (Thuan, Jenny, Angela & Sherry) last week, there is a more formal information session on Thursday of next week. You will have already received the msg below but here is a reminder!

>>>

Dear Student,

There will be Faculty of Art & Design information sessions for prospective Honours Degree students as follows:

Honours Degree of the Bachelor of Design (Visual Communication)
Honours Degree of the Bachelor of Multimedia & Digital Arts

9am Thursday 10th September 2009
Art & Design Lecture Theatre (G1.04),
Art & Design Building
Caulfield Campus

Honours Degree of the Bachelor of Fine Art
Honours Degree of the Bachelor of Visual Arts (Theory)

Noon Thursday 10th September 2009
Art & Design Lecture Theatre (G1.04),
Art & Design Building
Caulfield Campus

Course Coordinators will be speaking and will be available to answer any questions you may have. The Honours Application Form for 2010 will also be available.
The closing date for Round One Honours Applications is 31st October 2009. The sessions are a great opportunity to find out more about the Honours year.

Best Wishes,

Karla

Monday, August 17, 2009

Week 5 ::: closure

In contrast to last weeks talk on game spaces we looked at the construction of narrative spaces in cinema and how these are resolved to bring closure in a story.






All of these films/anime have an aspect of alternate reality construction to them as well... once again, highly recommend that you view these as part of your life as a digital artist and/or multimedia designer.

Monday, August 10, 2009

Week 4 ::: game spaces

Digital games I have played; their space entirely different to that of an ARG.

[1] Sonic the Hedgehog (Sega MD) : gameplay [a] [b] *
[2] Super Mario World (SNES) : ref *
[3] World of Warcraft (MacOS) : world map : WoW<->reality collision
[4] Little Big Planet (PS3) : gameplay
[5] Spore (MacOS) : gameplay
[6] Rez (PS2) : info *
[7] Tomb Raider (PSone) : gameplay *
[8] Half-Life 2 (PC) : Portal *
[9] Ultima IV (Apple //c) : gameplay (c64) *
[10] Quake II (PC) : speed run *

Wednesday, August 5, 2009

biotope ::: opening tmrw night

experimental ecosystems colonise Cube37 public screenspace


Ollie Bown, Joel Collins, Alan Dorin, Alice Eldridge, Mark Guglielmetti, Indae Hwang, Troy Innocent, Jon McCormack, Gordon Monro, Ben Porter

Frankston Arts Centre : Cube 37 : 37 Davey St Frankston
Opening night drinks on Thursday 6th August from 6.30pm
Exhibition runs until Sunday 9th August

biotope is a collection of experimental ecosystems created as part of a international research project undertaken at the Center for Electronic Media Art, Monash University. The works were developed as part of an ongoing investigation into a systemic approach to electronic media art.

Tuesday, August 4, 2009

Week 3 ::: screening

After the fantastic work by all involved in the Alister in Wonderland / Cardboard Mayhem project we got back to work on the ARG brief.

I showed videos. Such as:
Denno Coil : cute anime that features a world in which Augmented Reality is everyday
Matthew Barney : The Order - excerpts from his 8 year conceptual video artwork The Cremaster Cycle
The Yes Men documentary : media pranksters promoting the recycling of McDonalds burgers for 'poor people' among other things...

And, in other news, Group A is back! NaT is the new perception altering Internet meme of 2009! (once they catch up on their research that is ^_^ )

Friday, July 24, 2009

Week 2 ::: Group Project Presentations | teem awsum vs U fail

ok, so far there are some *awsum* concepts emerging from this project.

On Monday between 11am-1pm Group A and Group B will present their concepts.
This is to be a professional presentation ~ it constitutes your pitch for the job. Formal but fun; highly visual; and once again - professional!

Each group will present 3 concepts for a crossmedia fictional world to the entire class.

Some suggestions on what to include in your presentation:
- name and brief synopsis for each concept
- references: to clarify your idea, indicate visual style, samples of sound
- without developing the entire project, describe the experience and what may happen
- sample of gameplay / narrative
- details of proposed characters, locations, situations, media elements etc.


After the presentations, Mark and I will select a concept for each group.

Then, things will really start to get interesting...

Monday, July 20, 2009

what a day!

hey everyone,
Well, that was fun. Just to recap:
1. Open Day Cardboard project: Alister, Shane & Vi in sync with Yuntae/Indae
2. Emergence reinstall: Julianne, Helen C, Remi
3. Groups A & B to develop 3 concepts each to present next Monday

Links from this mornings lecture:

PROJECTS
Can You See Me Now?
Perplex City
The Tulse Luper Suitcases
ilovebees
Big Urban Game

CASE STUDIES
The Beast
Year Zero
World Without Oil


Any questions, please get in touch and watch this space.

Would like to catch up with Open Day cardboard people midweek sometime...

Friday, July 17, 2009

Get ready...

Monday 20th July : 10am : G1.04

Start of semester 2 ::: we will be getting straight into it.

Bring your brain.
Bring cardboard.
Bring chalk.

Monday, July 6, 2009

countdown ::: 4 weeks to go until cardboard mayhem



Cardboard mayhem on Sunday 2nd August!

Hope everyone has been having a lovely 'break'... as you all know we have an opportunity to build something for open day. This time we have a budget too...

So, a quick recap on the details:
- based on Mr. Kent's exhibition design: 'Alister in Wonderland'
- building an environment from cardboard, sound, light and projections
- focus on making modular elements from cardboard that may be reused for Handmade UV
- experimental play ~ we are hiring a computer-controlled light as well...
- think of the Open Day audience and space we are working with

Anyone want to set up a blog for this one?

Thursday, June 18, 2009

Tonight at ACMI: Qua with Isobel Knowles and Gus Kemp + Paul Robertson

I know some of you are fans of Paul Robertson's animation, so... tonight at ACMI:

"The last Synaesthesia before hibernation time and what better way to warm the cockles of our hearts than an exquisite tailor-made set by Qua and Isobel and Gus. A mysterious live light installation, infectious drum machines, aye!"

Very Very limited seats: tickets available on the day from ACMI box office, get there early!

ACMI Studio 1, Federation Square
6.30pm sharp FREE!
Thurs 18 June, 2009

Wednesday, June 3, 2009

Black foetus



Could not help but try this quick experiment :::



Out of the jar...

Monday, June 1, 2009

MMDA ::: G2.30 Wednesday 17th June 2009 : 6.00-8.30pm

MMDA is multimedia, digital arts, an environment, and an entactogen. It is a mixed reality prototype and an analogue of third year multimedia and digital arts studios. It bears resemblance to the proto-digital forms of expanded cinema and altered realities found in VJ mashups. MMDA is experienced visually (as moving image) or sonically (as ambient sound).

Week 13 ::: reference





Multimedia ::: identity concepts

Ray : Pixel by Pixel

Jeffrey : Origami

Natalie : cuboid

Laura : Hats Off!

Roger : Multilayered

Kristian : Symbiosis

Ben : Handmade

MM&DA Exhibition concepts

Felicia : Unfolding
Unfolding box projected into an installation space constructed to allow the animation to appear on many different surfaces.

Shane : UV
A space that changes with time as layers of street art appear and disappear. Motion graphic displaying students and their work. Harmonic 313: Dirtbox.

Alister : Alister in Wonderland
Images of students talking about their work projected onto floating 3D shapes. Their work is projected onto multiple surfaces in the space.

Jordan : Virtual Space
'It's called virtual space because it is something about ... virtual'
'Details of the character chosen will be displayed here' (!)

Melissa : Reflections
Beautiful stuff projected into spaces with mirrors making a trippy space.

Remi : Wen
Pattern and colour of fire and water clouds projected onto floor, walls and ceiling that eventually take the form of a dragon.

Helen C : Growth
Characters of students using gobo projectors and animation to show the students growth during their study.

Twinsen : A Little Box
The audience is inside a giant box and people are looking inside from a hole in the ceiling. Freaky.

Helen Z : To drown within multimedia
R-space with lots of boxes and little things to look at and collect. Square space; relaxing atmosphere; cosy and relaxing. Black, grey & white. Interactive display.

Venus : Our workspace
The exhibition is set up like a home workspace. Different work environments are projected into small rooms displaying snacks, photos and other sources of inspiration.

Julianne : Emergence
Mad labratory with a surgical feel juxtaposed with cocoons made from 3D patterns of plastic and paper. There are specimen jars each with a single student inside... foetus ultrasound animation...

Jim : Colourful Pyramid
Series of spaces lead the audience through an environment featuring abstract animation of colourful pyramids moving to downbeat electronica.

Vi : Design's Heartbeat
An ECG for each student displaying their software skills and expertise may be selected via an interface. Layers of bleeps and blops play in the background.

Bec : Blank Space
Tapestries with fabric/vector motion graphics projected onto them inside an illuminated exhibition space.

Monday, May 11, 2009

Week 10 ::: Project 3 reference











ENESS: Melbourne based interactive moving image people

Jennifer Steinkamp: American electonic artist working with abstract moving image and sound installation

Cicada: Australian video artists and installation people

Thursday, May 7, 2009

Scary girl game awesomeness

hey everyone,
Tarwin and Tony made this amazing game for Scary Girl. Beautiful to look at, fun to play. So, play Scary Girl Game... They are ex-Monash students from the highly experimental 'first batch' born of MMDA.

They are doing a talk on this project next Tuesday at dissecta.

Monday, May 4, 2009

Week 9 ::: Project 3 reference

stakker - Eurotechno : stroboscopic mind f**k
Underworld - Everything, Everything : tomato art jam
D-Fuse - D-TONATE_00
01 Less Than 01 - d.v.d.
Transforma & O.S.T. - SYNKEN
semiconductor - worlds in flux

Week 9 ::: Winners - Felicia rules

ok, here they are:

Radiohead : Knives Out (Michel Gondry) - Felicia
Radiohead : Pulk/Pull Revolving Doors - Like Spinning Plates (Johnny Hardstaff) - 'that weird playstation thing' Julianne
Radiohead : Go To Sleep (Alex Rutterford) - Helen
Autechre : Second Bad Vibel (Chris Cunningham) - Felicia

Monday, April 27, 2009

hmmm

G229LVHJ

Anatomy of a pre-production document

For Project 2, all of you need to prepare a pre-production document of some kind. Some guidelines on what this could be are as follows:

- fancy title page
- table of contents (1 pg)
- synopsis (1 pg : 200 wds)
- detailed project description, including methodology, character design, story or game spec, background etc.(2-3 pgs : 1000 wds)
- annotated references (2-3 pgs : 500 wds)
- storyboard and/or concept art with at least 2 or more pages in colour (5-10 pgs)
- production plan / timeline for semester 2 (1-2 pgs)
- concluding remarks (1 pg)

Essentially, everything you need to begin production. Yes, it is a big deal - this is your MAJOR project for the FINAL year of your UNIVERSITY degree.

YOU ALL NEED TO ELECTRONICALLY SUBMIT A DRAFT OF THIS DOCUMENT BY 12NOON THIS THURSDAY 30th APRIL.

Studio checklists

Checklists from studio consultation this morning. Contact me with any questions - that is except 'How the f**k am I going to complete this in less than a week?'

Remi
- pre-production document
- storyboard
- animatic : DVD
- pencil test of Animia

Helen C
- 16-20 page document containing annotated concept art in B&W
- plan for semester 2
- 1-2 sample full colour FINISHED images
- project brief

Helen Z
- 16-20 page document containing annotated concept art in B&W
- game spec as per p.33 spec
- 1 sample full colour FINISHED image

Chien
- pre-production document: story, character design, semester 2 plan, references
- storyboard
- brief
- animatic : DVD

Felicia
- pre-production document
- storyboard
- animatic : DVD
- 1-2 images of final style in colour

Jordan
- pre-production document
- storyboard
- animatic : DVD
- pencil of main character

Vi
- documentation: treatment, timeline, research
- 30-60 second test edit with sound and graphic overlay
- production plan including script and plan for vox pops

Bec
- pre-production document: including script, references, timeline, character design and style guide
- FULL storyboard
- animatic with sound

Shane
- 2-4 character design
- book documenting world design
- animatic for each character & background information

Twinsen
- storyboard and animatic
- camera test with car and chair
- pre-production document

Julianne
- character design / concept art - world
- storyboard
- animatic
- pencil test of main characer

Alistair
- pre-production document: script, plan for sem2, etc.
- storyboard
- animatic with sound
- layout images in colour
- production test

Week 8 ::: Opening animations - the Joel & Indae mix











Week 8 ::: Opening animations

As many of you are creating opening animations or title sequences for your concepts, we looked at loads of them this morning. Such as ...

Tekkon Kinkreet - great character introduction and flythrough animation of Treasure Town

Akira - fantastic soundtrack and opening scene

Nausicaä of the Valley of the Wind - tapestry montage shows mythology of her world

Princess Mononoke - straight into the action setting up sense of mystery

Star Wars Episode II: Attack of the Clones
- classic opening typography and very clear (obvious) story setup. No mystery here.

Terminator 2: Judgment Day - chilling battle scene and opening narration from Sarah Connor

Transformers - Optimus Prime sets up the story for us before we are introduced to one of the main characters then straight into Decepticon action.

Week 7 ::: onedotzero_select dvd5

Today was eye candy day. We watched the entire DVD of onedotzero_select dvd5.

Very cool.

Monday, March 30, 2009

Monday, March 23, 2009

Week 4 ::: screening

Michel Gondry - Bachelorette: Bjork
Michel Gondry - The Hardest Button to Button: The White Stripes
Michel Gondry - Evermore: Foo Fighters









Wednesday, March 18, 2009

Week 3 ::: Top 3 blogs

Destroyed in seconds via Vi.

Cool animatics via Jordan.

Garfield minus Garfield via Melissa.

Monday, March 16, 2009

Week 3 ::: screening













animation: final rez

Choose the following in AE composition settings:
PAL D1DV widescreen square pixels:
1024 * 576, square pixels and 25 fps.

Thursday, March 12, 2009

Silence/Sound open exhibition

Great opportunity to show your work in a public space dedicated to electronic media art. Deadline for submissions is April 10. More info here.

Wednesday, March 11, 2009

Setting the Scene : talk at ACMI this Thursday night

At 6pm on Thu 12 and Thu 26 Mar, join ACMI's own Gary Simmons for discussions on the role of production design in films such as Metropolis, The Matrix, and The Proposition.

More info at this link.

Tuesday, March 10, 2009

Sunday, March 8, 2009

Robots!

Great robot reference at this link.

Week 1 ::: reference



















Welcome!

Welcome to Digital Arts for 2009...